KidVenture is a project for children, teachers, parents and for all that hold an interest on entrepreneurship education and computer learning games.
The project's main goal is to create an innovative computer learning game for Entrepreneurship Education of children between 6 and 10 years old, for use in formal, non-formal and informal education settings, and that will be available completely free Europe wide.
KidVenture is a project promoted by 7 organisations belonging to 5 different European countries and co-funded by the Erasmus+ Programme.
THE GAME & LEARNING APPROACH
Enjoy an exciting learning experience on Entrepreneurship
In the Game, four individual Players embody the role of entrepreneurs, with different profiles (interests) – Finances, R&D, Marketing and Production. With a help of a mentor, they will engage in a journey to develop and launch a Robot Toy in the market. They begin by identifying the market needs, then proceed to prototyping and testing, followed by a financial planning just before engaging in the production to be able to finally launch the Toy Robot in the market.
The Game was designed to facilitate the development of entrepreneurship competences of children, according to the KidVenture Framework for the Key Entrepreneurship Competences. This Framework was a result of a research activity held by the KidVenture consortium and is available for viewing and download here.
Get immersed in an engaging adventure through the innovation and business worlds
WHO WAS THIS PROJECT FOR?
Educators - teachers, parents or others - joined our discussion groups and pilot testing to share their views and help us design and develop a learning tool that meets their needs.
Children - 6 to 10 years old - may participate in challenges and contests we will be launching and in the development process, namely in the pilot testing.
Organisations - schools, public bodies in the area of education, organisations active in entrepreneurship education, parents associations and others - closely followed the project, providing inputs and helping to disseminate the project.